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Civ 6 wiki civic
Civ 6 wiki civic










civ 6 wiki civic

I've been playing on Prince up to Emperor for the last few weeks. Is anybody else really struggling to get flood barriers out in a reasonable amount of time? AI Bias Value Chart - Values vary by up to ± 2 each game.A Not-So-Brief Guide to Worker Stealing.Tile Improvements Summary (New Frontier Pass).The rules can also be found on the Subreddit Wiki. SFW posts that are marked NSFW will be unmarked. Posts that ask for, link to, or advocate piracy in any way will be Posts that are abusive in nature will be removed and the user that Posts about past leaders or structures that are included in the Should instead be posted in /r/CivPolitics. Posts comprised of current leaders or events are not allowed. People to look at in the image or explain in the comments. If you post a screenshot of the game, please point out what you want Screenshots of graphical glitches are not allowed unless they are Including trade screens, are not allowed. Posts that only show your relationship between one or more Civs,

#Civ 6 wiki civic series#

These types of posts should either be posted in /r/civ_memes,Īll posted content must be related to the Civilization series,Ĭivilization Beyond Earth, Alpha Centauri, or Colonization series and

civ 6 wiki civic

Memes, image macros, and reaction gifs are not allowed as posts. Though, I do feel like Move Capital also has no reason to scale and should probably just be a fixed ~200 production project or something.New Frontier Pass | April 2021 Update: Bug Reports Megathread I suppose this makes sense - unlike regular district based projects and Occult Research, it doesn't generate a glob of GPP scaled based on tech/civic progression, so it doesn't need to scale in the same way. I've just loaded in to a few games to check, and while Move Capital and Occult Research do indeed cost 4x a regular project as I was expecting (298 production versus 1192 production, and after getting another tech up to 301 production versus 1206 production, which is accurate up to rounding truncation). Except Dark Summoning DOESN'T scale, unlike the above two. And I was getting ready to explain how Dark Summoning is the same, it has a base cost of 100, but that means it ends up costing around 1K in game. Some projects cost 4 times that, including Move Capital (Phoenecia) and Occult Research, i.e. Their max cost is up to 15 times their base cost, depending on how far through the tech/civics tree you are, which means with a base cost of 25, most projects can go up to 375 production cost in the lategame. Most projects costs scale, based on techs/civics researched (same as districts). When I first saw this, I thought you'd made a mistake - though an understandable one as the wiki doesn't display the info in this box clearly.

civ 6 wiki civic

New Frontier Pass | April 2021 Update: Bug Reports Megathread












Civ 6 wiki civic